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  • Unreal Engine
  • Multiplayer

    • Quickstart
      • External Resources
      • Build Unreal Engine from source
      • Useful Unreal console commands for multiplayer
      • Failed to chmod "MyProject.sh"
      • Empty level/no lighting when running with 2+ clients in PIE
      • Port 7777 already taken for development
      • Standalone client automatically goes to the wrong map
  • Rivet Modules

    • Overview
    • Matchmaking & Lobbies
    • Authentication
    • Friends, Groups, & Chat
    • Storage
      • Config (rivet.json)
      • CLI
      • SDK
      • Registries
      • Sharing a backend across multiple games
      • Environment Variables
  • Developing Rivet Modules

    • Overview
    • Scripts
    • Database
    • Actors
    • Utility Modules
      • Conventions
      • Config (module.json)
      • Publish to Registry
      • Errors
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      • Public (public.ts)
      • Logging
  • Platforms

    • Discord Activities
  • Advanced

      • Authoritative vs peer-to-peer networking
      • Errors
      • Overview
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        • Docker root user
        • Rivet Game Guard
        • Graceful Exit
        • Bridge vs Host Networking
        • Logging
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        • Available regions
        • Available tiers
        • builds.list
        • builds.prepare
        • builds.get
        • builds.complete
        • builds.patchTags
        • datacenters.list
        • list
        • create
        • destroy
        • get
        • logs.get
        • ⭐️ games.namespaces.createGameNamespace
        • ⭐️ games.namespaces.updateGameNamespaceVersion
        • ⭐️ games.versions.createGameVersion
        • auth.inspect
        • bootstrap
        • devices.links.get
        • devices.links.prepare
        • devices.links.complete
        • games.getGames
        • games.createGame
        • games.namespaces.analytics.getAnalytics
        • games.validateGame
        • games.getGameById
        • games.avatars.completeCustomAvatarUpload
        • games.avatars.listGameCustomAvatars
        • games.gameBannerUploadPrepare
        • games.gameBannerUploadComplete
        • games.billing.get
        • games.billing.updatePlan
        • games.builds.listGameBuilds
        • games.builds.createGameBuild
        • games.cdn.listGameCdnSites
        • games.cdn.createGameCdnSite
        • games.gameLogoUploadPrepare
        • games.gameLogoUploadComplete
        • games.matchmaker.exportMatchmakerLobbyHistory
        • games.matchmaker.deleteMatchmakerLobby
        • games.matchmaker.getLobbyLogs
        • games.matchmaker.exportLobbyLogs
        • games.namespaces.validateGameNamespace
        • games.namespaces.getGameNamespaceById
        • games.namespaces.analytics.getAnalyticsMatchmakerLive
        • games.namespaces.updateNamespaceCdnAuthUser
        • games.namespaces.removeNamespaceCdnAuthUser
        • games.namespaces.setNamespaceCdnAuthType
        • games.namespaces.toggleNamespaceDomainPublicAuth
        • games.namespaces.addNamespaceDomain
        • games.namespaces.removeNamespaceDomain
        • games.namespaces.logs.listNamespaceLobbies
        • games.namespaces.logs.getNamespaceLobby
        • games.namespaces.updateGameNamespaceMatchmakerConfig
        • games.namespaces.validateGameNamespaceMatchmakerConfig
        • games.namespaces.createGameNamespaceTokenDevelopment
        • games.namespaces.validateGameNamespaceTokenDevelopment
        • games.namespaces.createGameNamespaceTokenPublic
        • games.namespaces.GetGameNamespaceVersionHistoryList
        • games.avatars.prepareCustomAvatarUpload
        • games.tokens.createCloudToken
        • games.versions.reserveVersionName
        • games.versions.validateGameVersion
        • games.versions.getGameVersionById
        • groups.validate
        • groups.billing.get
        • groups.billing.createStripePortalSession
        • groups.billing.getUsage
        • logs.getRayPerfLogs
        • tiers.getRegionTiers
        • uploads.completeUpload

Matchmaking & Lobbies

Use Rivet Lobbies in order to implement powerful lobby funcitonality for your game. This includes everything from simple casual lobbies, open-world regions, and matchmaking.


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