games.namespaces.createGameNamespaceTokenDevelopment
Description
Creates a development token for the given namespace.
Code Examples
Request Parameters
game_id
required path parameternamespace_id
required path parameterRequest Body
hostnamestringThe hostname used for the token.
portsunion of empty object and objectports.portnumberports.port_rangeobjectRange of ports that can be connected to. If configured,
network_modemust equalhost. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking here. Only available on Rivet Open Source & Enterprise.Related
- cloud.version.matchmaker.PortProtocol
- cloud.version.matchmaker.ProxyKind
ports.port_range.minnumberUnsigned 32 bit integer.
ports.port_range.maxnumberUnsigned 32 bit integer.
ports.protocolstringSignifies the protocol of the port. Note that when proxying through GameGuard (via
ProxyKind), the port number returned by/find,/join, and/createwill not be the same as the port number configured in the config:- With HTTP, the port will always be 80. The hostname of the port correctly routes the incoming connection to the correct port being used by the game server.
- With HTTPS, the port will always be 443. The hostname of the port correctly routes the incoming connection to the correct port being used by the game server.
- Using TCP/UDP, the port will be a random number between 26000 and 31999. This gets automatically routed to the correct port being used by the game server.
Related - cloud.version.matchmaker.GameModeRuntimeDockerPort - cloud.version.matchmaker.ProxyKind - /docs/dynamic-servers/concepts/game-guard - matchmaker.lobbies.find
lobby_portsany value
Response Body
tokenstringA JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.